Bookmark and Share

Research: Virtual Reality

When I joined the National Center for Supercomputing Applications (NCSA) in 2000, I was a member of the Scientific Visualization and Virtual Environments Group, and worked extensively with immersive virtual reality systems. Contrary to popular use of the term "virtual reality," the systems we worked with were million dollar facilities that combined stereoscopic imagery (images appear to float in space in front of you), full 6DOF head tracking (you can physically stoop down to look under something and the camera angles adjust accordingly), full 6DOF hand tracking (you can reach out and "grab" a virtual object and physically move your hand around in the air in front of you to move the object), and full positional soundfields. I also planned and oversaw NCSA's participation in the University of Illinois' Engineering Open House for several years, selecting applications and preparing presentations that could convey the complexities and potential of virtual reality to engineers and the general public alike. I also developed ShadowLight-Mirage, a virtual reality application that allowed the creation and exploration of fully immersive worlds in virtual reality. It was the basis for two projects with the US Army Corps of Engineers and was used for almost three years in a UIUC senior and graduate level architectural design course and in an outreach program with a local middle school. It was one of the first mixed-mode virtual reality "design" applications that permitted both structured architectual design and freehand artistic creation, including an advanced plugin "operating system" architecture. My work with the University of Illinois School of Architecture using these applications became the basis for the wider thrust of incorporating virtual reality in the arts at the University.

ShadowLight-Mirage

Conference Publications

University Publications